cumili.blogg.se

Dustforce dx unlock levels
Dustforce dx unlock levels











dustforce dx unlock levels

The gameplay is centered around sweeping dust.

dustforce dx unlock levels

This is required to complete levels, but at the same time players are encouraged to maintain a combo and often complete levels without touching the ground. Dust and leaves are scattered around in small patches on the ground, on walls and on ceilings, and the player can move from one part to another through different types of moves. These include single and double jumping, gliding, dashing, wall jumping, and more. The levels include monsters that can be attacked and taken out using different types of broom attacks, also often without touching the ground.Just incase this gets lost or deleted in the world of reddit here: In earlier levels the player can move freely and make mistakes, but later ones introduce spikes and other hazards that require perfect momentum without landing. Significant skips are rather rare in Dustforce due to the linear nature of levels and game progression (levels are segmented in an overworld, meaning a skip would have to occur within a ~25 second IL). While occasionally a new route might be found, and small optimizations are found all over the place rather often. However, late at night this saturday, I found a new method of doing a long theorized skip, and with the help of others we managed to make it viable outside of TAS! it is VERY rare for a useful out of bounds clip or major "sequence break" to be found that completely redefines how a level is played. Tunnels is a rather standard level for Dustforce, as can be seen by the current RTA record - it's very horizontal, boost oriented, and very linear. However, it did have a rather intriguing bit of geometry on a wall that when climbed, would push the player out of bounds. However, getting anywhere useful from here was a major uphill battle, as the next place useful to clip back in bounds was extremely high above the player. Here's an image of the area directly above this clip. Several years ago, a player who was known for finding absurd, broken routes (Ravencoff) found that if you used a super attack to refresh your aircharges, you could just BARELY reach the next "floor" and would skip about half of the level.

dustforce dx unlock levels

However, achieving this super attack quickly was completely impossible - the only method for earning this super was to climb up to an apple, attack it 100 times (!), and then climb through the clip and use that super. Ultimately, the idea was a great meme, but it was obviously too slow and was forgotten about. More on apples, however - apples are easter eggs added by the developers that are supposed to be fun objects for adventurous players to discover. They are invincible, can be knocked around, and ultimately don't do much else. if you repeatedly attack an apple in the air, you create a sort of "flying machine" where you push the apple around through the air, while the hitrise from attacking the apple causes you to slowly rise and float through the air. While this lets you cross infinite gaps both horizontally and vertically, it is an extremely slow form of movement (ESPECIALLY vertically) and it's just too impractical in most cases. Some players suggested (jokingly) to pair up this "flying machine" technique with the out of bounds clip in Ravencoff's route - instead of farming a super, use the apple to hover up (slowly.) to the next section of the level while staying out of bounds, and then get back in bounds and finish the level as normal. While technically this route did work, there was a few problems. For starters, the apple is about 6 seconds out of the way.













Dustforce dx unlock levels